To use this conversion guide you will need a copy of "U2 Danger at Dunwater", originally available in hard-copy and now for sale in Digital format at And that’s what makes this module such a great intro for players and DMs. Thank you for your effort to change the billing method! Awesome!! Google Drive. Running this campaign for some OG D&D players and want to spice things up a bit with RP. Maps of the Mad Mage (Dotmm) One-click unsubscribe later if you don't enjoy the newsletter. These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Just be sure to choose the right amount for your support contribution. awesome! Ghosts of Saltmarsh is coming out in a few short weeks and we’re taking a look back at the original modules you’ll find inside. As we said, there’s more going on here than meets the eye–which is what makes this whole series great. Go AD FREE today! Thanks for the feedback! Today we’re going through Danger at Dunwater, which hides so many gems in an underrated little module. Right click the imported image and go to Advanced > Set Dimensions. Danger at Dunwater Map by Franz Warm Inside these files you'll find the huge map for the lizardfolk colony presented at the adventure Dunger at Dunwater, published in the 5e Dungeons and Dragons module Ghosts of Saltmarsh. This title was added to our catalog on October 13, 2017. It’s a simple formula: players investigate a thing, discover new information, make a new decision, but it is executed so well. A: That is the ideia. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher. I literally postponed our session until this map come out. Roll20 can only import files that have less than 5MB of size. Thank you very much! Both download and print editions of such books should be high quality. Looking for interesting things to bring to the NPCs - the quirks table seems a bit stale to me. Why is that? It’s a toolbox for putting together your story, and sure there might be some rails involved, but you get to decide where they’re pointing. Running it for my 8 year old and his friends on Zoom during the pandemic so nice to have detailed map files I can share with them. The second part of the Saltmarsh series, this module will see a group of characters head out in search of a band of lizardmen who seem to be threatening the town of Saltmarsh. Classic Modules Today are a series of products that convert early edition Dungeons & Dragons and Advanced Dungeons & Dragons adventure modules to the Dungeons & Dragons 5th edition rule set. For instance, the Lizardman stronghold is packed full of character and rich detail. In 1982, TSR published the module named “Danger at Dunwater” with the module code “U2”. And that’s just one part of this adventure. Probably all you need to do is to type in your e-mail and click "Resend my Download Links". These products were created by scanning an original printed edition. But it’s a very interesting look at one way to build an alliance in your games, especially between creatures that have previously been hostile. Visit for instructions on creating your own classic module conversions and selling them on the DMs Guild. And that kind of adventure is definitely worth checking out. Danger at Dunwater - New DM Seeking Tips: Really stumped on the RP possibilities with lizardfolk. If they have previously slain amy lizardmen in their adventuring, then you and your group get to learn what a weregild is. Because this map is HUGE I had to divide it in 4 parts to maintain an acceptable resolution and size. Thanks! In 1982, TSR published the module named “Danger at Dunwater” with the module code “U2”. At least they are if the adventurers discovered what was happening in the first adventure. "Classic Modules Today: B4 The Lost City" contains the OpenOffice/LibreOffice source files used to create this PDF. In this case, the adventurers are investigating a band of Lizardfolk who have been negotiating secret smuggling deals to amass arms and armor. D&D, D&D 5E, Dreams of the Red Wizards, Ghosts of Saltmarsh, Session Report Of all the adventures I’ve run, Danger at Dunwater is one of the most difficult to approach. If you're interested in the Dungeondraft source files, you can have them if you tip $5 USD or more when downloading the files. It's up to you: you can have the files for FREE, or contribute with a little amount to tip me, which I'll appreciate immensely! It consisted of a 30 page booklet and cover folder with maps. And yes, I want to release more maps, but sometimes personal life gets in the way :P. Another great work from my favorite creator. Classic Modules Today: U2 Danger at Dunwater (5e). Some rare sahuagins appear indistinguishable from sea elves. They fully adhere to the rules set forth in the Community Content Agreement of the DMsGuild. Also, their file size tends to be smaller than scanned image books. Thank you very much for your support! But, much like its predecessor, the Sinister Secret of Saltmarsh, there’s much more going on than meets the eye. If you're interested you can follow my profile here on to know when new maps are released! The CCA states that adventure conversions must be: "A streamlined, bare-bones conversion guide for someone who already owns the classic adventure — i.e., encounter-by-encounter conversion notes with any 5E stats needed, leaving out all other content.". Q: Will you make all the maps for this campaign? Or there’s the encounter with the Sahuagin, where one of the sea-devils offers an alliance with the PCs in order to fight the lizardmen. There’s a lot of little lessons like this packed in. So nice to hear about you experience with the maps! There’s a chance for the heroes to feel heroic, for their actions and decisions to drive the adventure. How can I recover my download links? Error: No match for email address or password. A: Go to this page and follow the instructions. Which they might accept, and there are consequences for it both positive and negative–but that’s what makes this series so great. Will you be completing the entire Ghosts of Saltmarsh campaign? While the lizardfolk have not allied with the sea elves, it is possible they would harbor a sea elf ambassador regardless. Oh, I forgot to mention this. The moment Stripe was available I changed to it in the same day! Click download now to get access to the following files: Beautiful Maps! This adventure is intended for 4 to 6 characters of levels 2-3. Canny adventurers might even represent Saltmarsh and forge a tenuous alliance between lizard people and humanity. Hehe. I wish I could make these maps faster! Hi! It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw, Jim Holloway, Harry Quinn, and Tim Truman. Here is how to import the map step by step: Q: I can't find or did not received my download link. Danger at Dunwater is the second in a three part adventure, and it’s one of the best D&D modules you’ve never played. It consisted of a 30 page booklet and cover folder with maps. Ghosts of Saltmarsh is coming out in a few short weeks and we’re taking a look back at the original modules you’ll find inside. Today we’re going through Danger at Dunwater, which hides so many gems in an underrated little module. From the chamber of the lizard minister, which is full of books on politics, negotiation, and the like, to the banquet hall and hatchery–you get a definite sense of the personality of this clan of lizardfolk. Most newer books are in the original electronic format. Subscribe to get the free product of the week! Danger at Dunwater is an adventure module for the Advanced Dungeons & Dragons (AD&D) fantasy roleplaying game, written by Dave J. Browne with Don Turnbull The module was first published by TSR, Inc. in 1982 and contains a 32-page adventure set in the World of Greyhawk campaign setting.It was designed for 6-10 characters of level 1-4. The Saltmarsh Town Council might not even be aware of the lizardmen if the adventurers blundered about. Every time I donate with Paypal got some issues but now is ALL GOOD! Subscribe to get the free product of the week! Inside these files you'll find the huge map for the lizardfolk colony presented at the adventure Dunger at Dunwater, published in the 5e Dungeons and Dragons module Ghosts of Saltmarsh. I hope you Enjoy all the details I put into this one. D&D: Danger At Dunwater – Module Retrospective. But eventually the adventurers run across the lizard stronghold and, depending on their approach might learn of a secret alliance of aquatic races to fight off an army of Sahuagin who have taken the Lizardfolx home. One-click unsubscribe later if you don't enjoy the newsletter. Subscribe to BoLS Prime. Danger at Dunwater is now out =D took about 20 hours but there it is. For more information, download the free guide "Using Classic Modules Today Conversions". In Danger at Dunwater one of these malenti might have infiltrated the lizardfolk lair appearing as an ambassador of the sea elves. PayPal was the only option I had. Danger at Dunwater is packed with cool opportunities like this. Would it be possible for me to make use of it for a commercial game?