3 Damage kills Jadelight Ranger after 2 +1/+1’s, it kills Goblin Chainwhirler, Benalish Marshal, and Wildgrowth Walker before an explore, in addition to everything Cannonade kills. This one is both an infinite mana and infinite token combo. Specifically infinite combos in Modern and EDH. That your ten stack Grapeshot [] of yours? I feel like there's some combo potential- unfortunately, most of Temur's tutors go to the top of your library instead of your hand, so they're not strengthened, but there is [[Chord of Calling]] and [[Crop Rotation]] as potential tutors. With that said, I will be looking to revisit this deck when everything settles a bit, potentially in ranked and almost definitely in Best of 3. Alternative win conditions include taking advantage of casting so many spells to get value from Aetherflux Reservoir or Thousand-Year Storm, slipping a chonky Kalamax passed blockers with Rogue's Passage or Whispersilk Cloak, or the combo involving Dualcaster Mage + Ghostly Flicker + Sunscorched Desert It could just be because of the “wild west” meta that I tested it in, but it went 13-7, and there were definitely games it could have won with one decent draw or just one more turn to pull off the combo. If you have seven lands, you’ll also spend six mana to gain seven mana each turn, providing you with infinite mana. Deceiver Exarch and Kiki-Jiki, Mirror Breaker. I am a freelancer writer for PureMTGO.com. This one works with Auriok Salvagers, which allows you to return Lion’s Eye Diamond from your graveyard. If you have Riku of Two Reflections on the field, when you play Palinchron, you can choose to copy it. I mean, I guess I just found Oathbreaker, started brewing and jamming and know I’m so on-board that I would need a life raft to get off. The deck had its ups and downs, but there were noticeably more ups than downs! Cast Expansion on the spell, then cast another Expansion to copy that, creating an infinite loop. This is also known as the Splinter Twin combo because the namesake enchantment works the same way as Kiki. You should keep in mind that Medomai has to hit your opponent for you to get that extra turn. You can also use Quillspike instead of the Vizier, which removes -1/-1 counters to get +3/+3, basically giving it an infinite amount of power with Devoted Druid. If you think there are some combos missing that I should have mentioned, let us know in the comments below! But you didn’t come here to hear my prattling on about this amazing new format that we’ve all fallen in love with. When talking about infinite combos, most people think about life or mana, but infinite counters are also a thing. First, Ral needs to be on the battlefield. You need a third spell, with cmc < 4. Mix in Thousand Year Storm and you begin copying spells and your opponents lose life in chunks. The deck has surprising game. the combo builds on infinite copy triggers. Then you’ll need Elite Arcanist, allowing you to exile an instant card from your hand and copy it by paying its converted mana cost. Here’s how it works: Hedron Archive and Guttersnipe are on the battlefield. It pairs with another creature thanks to its soulbond ability, which allows you to exile that creature and bring it back to the battlefield for two mana. On the other hand, a lot of what it faced was jank for sure. Often these decks will use Aetherflux Reservoir to win the game. Peregrine Drake untaps five lands when it enters the battlefield, so each time you exile and bring it back, you get three additional mana. This is a relatively cheap combo that produces infinite mana. Spoiled: Returns combos that contain at least one card from the an upcoming non-reprint set. Turns out he has a ton of practical applications. Additionally, if you have Ral, Storm Conduit on the battlefield, you get infinite damage. Combo Results Definition; Draw the game : Combo results in the game ending in a draw. The card itself is fantastic, but the quantity sometimes causes a problem. An infinite draw and cast combo that can only be prevented by a solid counterspell, or death is inevitable. It’s a new card that I wanted to try out and get a feel for, but it ended up being a vital part of the strategy against a variety of decks. Our last slot is taken up by 4 copies of Opt to filter through the deck. This also works with Tandem Lookout or Ophidian Eye.eval(ez_write_tag([[250,250],'draftsim_com-leader-3','ezslot_18',163,'0','0']));eval(ez_write_tag([[250,250],'draftsim_com-leader-3','ezslot_19',163,'0','1'])); You need a solid mana base to make this one work since you have to cast Thopter Assembly each turn. The fame comes from its simplicity and effectiveness: Time Vault taps to take an extra turn and you need to skip a turn to untap it. Let that sink in for a moment. Spike Feeder comes to play with two +1/+1 counters on it, and you can remove one of them to gain 2 life. Press question mark to learn the rest of the keyboard shortcuts, Mod | playgroup construction > deck construction. All you need is to equip him with a simple Sorcerer’s Wand and he can deal damage and untap for infinite damage (and life, as if it matters at this point). As was often-discussed in the spoiler threads about Ral, if you use Expansion to copy itself repeatedly you create an infinite combo, killing the opponent with infinite pings. Then after they pass priority stack at instant speed planeswalker removal like Hero’s Downfall. No infinite. You must pass priority until a second copy spell is cast. As was often-discussed in the spoiler threads about Ral, if you use Expansion to copy itself repeatedly you create an infinite combo, killing the opponent with infinite pings. So, here’s our first one. Yes, it says COPY. This is the deck I wanted to make. Targeting the original one, repeat N times. Both of those then resolve. Though it may only be red mana, we can then play our copy of Past in Flames [] to keep on casting all of our red spells from the graveyard and all of the copies trigger our good ol’ pal Ral. Irencrag Feat provides you with seven red mana, but also restricts you to casting one more spell that turn. Follow jQuery(".sfsi_widget").each(function( index ) { Copied to clipboard. What a dramatic start right? −2: When you cast your next instant or sorcery spell this turn, copy that spell. New and baby like. Although it’s banned in EDH and Legacy and restricted in Vintage, it would be a shame to not mention it when talking about infinite combos. You can also replace Archaeomancer and Time Warp with any sorcery that gives you another turn before heading to the graveyard like Time Stretch or Time Walk plus a creature that allows you to bring a sorcery back from the dead.eval(ez_write_tag([[300,250],'draftsim_com-large-leaderboard-2','ezslot_5',137,'0','0'])); A simple but effective combo that lets you create an infinite number of creatures to finish your opponent. With the copy of Reverberate you target Reverberate and you do this over and over again. Ral’s minus 2 is great to copy stuff, so we have a copy of DoubleCast [] and a copy of Expansion-Explosion [] in the deck, should we NEED to hit that panic button and win the game in an infinite loop. The next card was almost an afterthought when I put it in. There are other combos that can go infinite with Temur Sabertooth, but we’ll focus on two in detail so you can get the hang of how infinite combos work in practice. Here’s how it goes: Use Ral’s -2 so that the next spell you cast this turn is copied. The other three wins were all with regular burn against Dreadhorde Invasion, which means we just have incredible game against that deck. This triggers an infinite loop of damage and mill, so congratulations! Need help determining if this Ral, Storm Conduit combo goes infinite. Discord Server | This alone makes it a powerful card, but if you also add Academy Ruins, you can tap it on your upkeep to put it back on the top of your library.